00001 #ifndef StateStart_I2abdb221m12355049952mm7cca_H 00002 #define StateStart_I2abdb221m12355049952mm7cca_H 00003 #include "State.h" 00004 #include "Singleton.h" 00006 00010 class StateStart : public State, public Singleton<StateStart>{ 00011 friend class Singleton<StateStart>; 00012 00013 public: 00014 ~StateStart(); 00016 void setGameContext(GameContext* gameContext); 00017 00018 protected: 00019 virtual void doPrint(); 00020 virtual void doGetKey(); 00021 00022 private: 00023 StateStart(){ } 00024 }; 00025 #endif // StateStart_I2abdb221m12355049952mm7cca_H
1.6.1