| clearConsole() | State | [inline, protected, virtual] |
| doGetKey()=0 | State | [pure virtual] |
| doPrint()=0 | State | [pure virtual] |
| gameContext | State | [protected, static] |
| State() | State | [inline] |
| update() | State | [inline, virtual] |
| ~State() | State | [inline, virtual] |
1.6.1